![]() ![]() It lets you tackle things however you want, but drives you to learn the ins and outs of the systems to make the most efficient or minimalist solution possible, deftly adding a competitive element. A devious means of keeping one ensnared.Īnd that's the beauty of SpaceChem. And now you have to do better, for a once good solution is suddenly a disaster. Instantly your work becomes meaningless because someone else did vastly, or even a fraction better than you. You feel like a genius, either way, as the mentally-taxing nature of the game increases the sense of accomplishment ten-fold.Īlthough the game cleverly displays statistics around how many cycles elapsed or how many symbols (read: reactor instructions) were used right at the end. Whether that be through a carefully constructed, straightforward approach, mind-bogglingly complex but impressive, or even a merely passable is, again, down to each individual to decide. A goal is set - turn one element into another (Nitrogen and Oxygen into Nitric Oxide, for instance, or Carbon Dioxide and Hydrogen Sulfide into Sulfuric Acid and regular ol' Carbon) - but how that goal is achieved is left up to the player. The game uses this concept to its absolute fullest, purposefully designing each challenge as a blank canvas. Seldom does the chance to find multiple ways to solve something rise two or three tops, if you're lucky. They're always a linear affair, traditionally, vaguely guiding you to one very specific resolution. Not something usually seen in puzzle games. That is, not unveiling an answer to puzzle, but carving out one of your own, leading to a near limitless number of ways to complete a level. SpaceChem hooks its players through one very simple conceit: building your own solution. Just need to take the regular break to keep it from breaking me. Whatever enthusiasm I can muster is extinguished the second I remember the doozy of a problem waiting for me, but never for long, for its almost addictive in how rewarding a game it is. Moments like this are what have made SpaceChem fall by the wayside for me. ![]() Arrgh! It can't be fixed! Have to start over. No, wait - that will put one of the other reactors out of sync. An error pipelines are backed up, apparently. It's everything you loved about that game on a grander scale, with a whole new dimension of complexity.Then it all stops. If you enjoyed SpaceChem even in the slightest, you won't be disappointed by Infinifactory. The audio logs are well acted and intriguing. More of those kinds of exploration interludes would be nice, more than the performance review between sections. I really liked the opening tutorial/introduction, had a sense of mystery and one really cool "Oh wow" moment. I do hope that the narrative element becomes more pronounced later on. You can effortlessly rotate and place blocks, easily create long conveyor belt in seconds. On top of all that, Infinifactory has the most seamless, intuitive, user-friendly control scheme and interface I've seen in a block building game. Just the fact that you're now able to construct objects with height and depth. ![]() Having to remember that items take time to fall when you're trying to sync up blocks across multiple levels. The 3D element add so many tweaks and changes that build upon what SpaceChem accomplished. Who'd have thought that simply adding a 3rd dimension would have resulted in such a compelling evolution of the SpaceChem formula? The hypnotic rhythm of watching your creation in action, the challenge of brainstorming different methods in your head and the satisfaction of finally getting it all working, but in a cool sci-fi alien industrial aesthetic. Played Infinifactory for about an hour and a half, finished the first section of puzzles.
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